Luminaris 

Journey of bringing light to darkness

GameDesignDocument

Description:

The player spawns in a world that everything is dark consumed by shadows, which he then lights up as he walks around. By passing two levels the player reaches the end by using some strange boxes that combine to become bigger, to reach his goal.

Controls

WASD - MOVE

SPACE - JUMP

RIGHT MOUSE CLICK - INTERACT/PICKUP

Where the Idea come from?

From a game jam about shadow and alchemy

  • Shadow world in shadow/ you try to light it up
  • Alchemy = transmutation = Cubes get bigger and better

Combining these two interpretations this game came to be, i liked a lot of relaxing games with a little bit of a challenge. 

About the developer:

I made this game during stream, I'm a Spanish speaker trying to follow Pirate Software's footsteps, trying to get people to make games! The rest about me is in my channel but overview, I studied game development and this is one of the few games that i enjoyed making.

Check me out at:

Youtube : @PaulAndsDev

Twitch : @PaulAndsDev


Download

Download
Game Design Document
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