Luminaris
Luminaris
Journey of bringing light to darkness
Description:
The player spawns in a world that everything is dark consumed by shadows, which he then lights up as he walks around. By passing two levels the player reaches the end by using some strange boxes that combine to become bigger, to reach his goal.
Controls
WASD - MOVE
SPACE - JUMP
RIGHT MOUSE CLICK - INTERACT/PICKUP
Where the Idea come from?
From a game jam about shadow and alchemy
- Shadow world in shadow/ you try to light it up
- Alchemy = transmutation = Cubes get bigger and better
Combining these two interpretations this game came to be, i liked a lot of relaxing games with a little bit of a challenge.
About the developer:
I made this game during stream, I'm a Spanish speaker trying to follow Pirate Software's footsteps, trying to get people to make games! The rest about me is in my channel but overview, I studied game development and this is one of the few games that i enjoyed making.
Check me out at:
Youtube : @PaulAndsDev
Twitch : @PaulAndsDev
Status | In development |
Platforms | HTML5 |
Author | PaulAnds |
Genre | Puzzle, Adventure |
Tags | 3D, alchemy, Exploration, light, Relaxing, Shadows, Singleplayer, Unreal Engine |